Battles
For each Tile where
Knights
of different players are
present, or both
Knights
and
Bandits
are
present, a Battle takes place.
Foreign
Knights
in Castles do not trigger a Battle.
In Player Turn Order, each player resolves the Battles they are still involved in, in the order of their choice.
For ease of readability, the
Bandits
are now considered as
having a “player” involved in the Battle.
Battles are decided by
Strength
. For a reminder on how it
is calculated, see Tile Control.
- Players involved in a Battle may form an Alliance. Alliances are
between exactly 2 players, and players cannot be part of multiple
Alliances. Both players must agree in order to form an Alliance.
The Alliance inherits the weakest of the two tie breaking priorities.
The
Strength
of an Alliance is the sum of the
Strength
of its members. - Remove all
Knights
not belonging to the player or
Alliance with the highest
Strength
on the Tile. - All players still remaining gain 1
Influence
per removed
Knight
.