Battles

For each Tile where Knights of different players are present, or both Knights and Bandits are present, a Battle takes place.

Foreign Knights in Castles do not trigger a Battle.

In Player Turn Order, each player resolves the Battles they are still involved in, in the order of their choice.

For ease of readability, the Bandits are now considered as having a “player” involved in the Battle.

Battles are decided by Strength . For a reminder on how it is calculated, see Tile Control.

  1. Players involved in a Battle may form an Alliance. Alliances are between exactly 2 players, and players cannot be part of multiple Alliances. Both players must agree in order to form an Alliance. The Alliance inherits the weakest of the two tie breaking priorities. The Strength of an Alliance is the sum of the Strength of its members.
  2. Remove all Knights not belonging to the player or Alliance with the highest Strength on the Tile.
  3. All players still remaining gain 1 Influence per removed Knight .