Chapter 1

Setup

(TODO: Picture of a fully setup game)

Setting Up the Map

The map is Triskell shaped.

  1. Locate the Capital Tile. Place it at the center of the table.
  2. Locate the Bandit Tiles. Place them around the Capital Tile. Bandit Tiles flee toward the Capital Tile.
  3. Locate the remaining Wolf Tiles. They should be placed so that the Valley Tile allows fleeing toward the Wolf Tribe ’s Bandit Tile and the Cordillera Tile toward the Valley Tile.
  4. Locate the remaining Cat Tiles. They should be placed so that the Meadow Tile allows fleeing toward the Cat Tribe ’s Bandit Tile and the Farmland Tile toward the Meadow Tile.
  5. Locate the remaining Fox Tiles. They should be placed so that the Thicket Tile allows fleeing toward the Fox Tribe ’s Bandit Tile and the Timberland Tile toward the Thicket Tile.

Setup 0: Map Setup 0: Map

Setting Up Events.

  1. Place the Event Board somewhere visible.
  2. Shuffle each Faction Event deck.
  3. Choose a Faction at random. Place one of their Event Card on the first slot of the Event Board.
  4. Looking at the Map, go clockwise to choose which Faction to pick an Event Card next. Continue until there are 6 Event Cards for a regular game, or 9 for an extended one.
  5. Place the turn marker on the leftmost slot.

Setting Up the Bandits

  1. Place Bandits according to the Event Board, starting by the current Event Faction’s Bandit Camp and continuing clockwise. Prior to the Event Board’s effect, all Bandits are level 1.

Setup 1: Bandits Setup 1: Bandits

Setting Up Shared Components

  1. Place the Commoner Workplaces, Artisan Workplaces, and Noble Workplaces decks somewhere on the table, face down. Shuffle them individually. Plan for each deck to have its own discard pile.
  2. Place the Laws deck somewhere on the table, face up. Players should be able to browse this deck.
  3. Place the Sovereign Workplace (Coronation Ceremony) face up somewhere visible to all players.
  4. Place the Player Turn Order board somewhere visible to all players.
  5. Optionally, place helper cards next to the component they are relevant to.

Setup 2: Shared Components Setup 2: Shared Components

Setting Up Players

Each player:

  1. Takes their Player Cubes .
  2. Places a Resources Board in front of them.
  3. Takes their level 1 Knights and places them in their Castle.
  4. Gains 1 Extra Resource per player in the game.
  5. Gains 1 Worker of each Tribe.
  6. Gains 3 Wheats , 3 Trees , and 3 Stones .
  7. Draws 3 Commoner Workplaces .

Players have to be able to own 9 Workplace cards, arranged in a 3x3 grid.

Setup 3: Player Setup Setup 3: Player Setup

Starting

Randomly choose the Player Turn Order, denoted by each player having their Cube in that order, clockwise from the . Perform the Workplace drafting step.

In turn order, each player gains 1 Worker the Tribe of their choice and 1 Experience , immediately either turning it into an additional Extra Resource or upgrading 1 Knight .

Setup 4: Turn Order Setup 4: Turn Order

The first Season is now starting.